A downloadable game for Windows

Summary

A fangame based on Amora Lumina and fellow (former) members of EIEN Project. It's a metroidvania heavily inspired by Hollow Knight. The game is now complete!

Story

Amora, along with her friends and fans, have been stranded on a faraway planet. Her friends are nowhere to be seen and the fans have gone rabid (well, more than usual) and started attacking her. Can she find her friends and figure out a way to get home?

Controls

Note: These are the default controls. Gameplay controls can be reconfigured in the game.

ActionKeyboardGamepad
Interface
SelectDirectional KeysLeft Stick or D-Pad
ConfirmZA
CancelXB
Basic Abilities
Move/AimDirectional KeysLeft Stick or D-Pad
JumpZA
HealAB
View MapTabLB
View InventoryQRB
InteractUp KeyLeft Stick Up or D-Pad Up
Unlockable Abilities
AttackXX
DashCRT
SpecialSLT

Credits

  • Music by Dranagon
  • Main font: Arcadepix by Reekee of Dimenzioned
  • Item name font: Superstar by memesbruh03 
  • Title font: Umpire Serif by Mans Greback

Minor Updates

  • V1.0.1
    • Can now choose from three different save files (instead of only one). An existing save from V1.0.0 is treated as File 1.
StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorVeralos
GenrePlatformer
Made withGameMaker
TagsExploration, Fangame, Metroidvania
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any)
AccessibilityConfigurable controls, Interactive tutorial

Download

Download
Amora v1_0.zip 24 MB

Development log

Comments

Log in with itch.io to leave a comment.

Keep getting an error code and it wont launch

Sorry about that! Just fixed it so should be all good now.

is there a way to reset save data so i can replay it. Also the game seems to slow down in certain large areas.

Sorry, I didn't consider that someone might want to reset their save! If you download the new version I just uploaded, it now gives you the option between New Game and Continue Game on title screen. This new version will still be compatible with your existing save.

There's certainly things that could be better optimised, though I haven't encountered slowdown myself. What area/s gave you trouble?

(+1)

it may be a me issue then but during long hallways such as during the zumi swamp area and navis area the game seemed to slow down a bit. Though this may be cuased by my computer being slow

It definitely wasn't just you. Looking at some of the larger rooms in debug mode I was getting around 100 fps, which is a lot lower than it should be and could easily go under 60 on a less powerful machine. Thankfully, there was a pretty obvious optimisation I could make - after doing that it's getting around 5 times the fps. Could probably still optimise further, but it should at least address your issues.

I uploaded a new version with this fix. Since there's no visible difference I also added a version indicator. As of this update, the game is at version 0.1.3.0

oh great, game doesnt save progress!
went all around to open the purple key, went up there quite a bit, died.
guess I have to redo it all over again

You can press Up next to the save points (the big machines with a floppy disk symbol on them) to save your progress.

Sorry, probably could've made that more clear. Maybe a "Press Up to save" prompt would help.

(+1)

Okay I made a small update to add the save prompt.

But I'm realising now that you were talking about something else: The lack of autosaving. Unfortunately, that can't be fixed so easily. I plan to add some sort of autosave system in future updates, but that requires extra work so for now there's just a manual save at save points.